![]() Added a new Headshot + Shield Break sound, for when the two events occur at the same time.Emote music is now full stereo when in the front-end.Your emote music is now prioritized over other players emotes in the front-end.Removed glider audio tell for players traveling through a Slipstream.Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.Tighter spatialization of close-range pickaxe sounds from other players.Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch).This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes. Fixed a regression in level streaming performance introduced in v9.0.Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.Players can no longer fire/reload weapons while reviving a DBNO teammate.Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.Added crosshair dot while skydiving to allow for more precise map marking.Equipping the blueprint to start building has improved in high latency situations.Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location. ![]()
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